Right now i’m attempting to create a particle system. But the problem is though, that the PointsMaterial alpha transparency seems to go from 0 to 1, unlike SpriteMaterial. Also looking into the documentation, there’s no way to change the blending for PointsMaterial.
What can I do to create a particle system which uses Points and has blending? Or should i uses SpriteMaterial (or maybe try to learn ShaderMaterial).