Does PointMaterial Support Multiply Alpha Blending?

Right now i’m attempting to create a particle system. But the problem is though, that the PointsMaterial alpha transparency seems to go from 0 to 1, unlike SpriteMaterial. Also looking into the documentation, there’s no way to change the blending for PointsMaterial.

What can I do to create a particle system which uses Points and has blending? Or should i uses SpriteMaterial (or maybe try to learn ShaderMaterial).

The blending properties are documented in the upper class Material. The following points example changes the default blending to THREE.AdditiveBlending.

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Ahh, thank you. I had misspelled the MultiplyBlending. :roll_eyes: (that’s why the parameter wasn’t found) I’ll go to the examples next time first. cheers