I was wondering if it’s possible for the alpha map to mask a color map (image texture).
Taking this example as a starting point:
Which works well using an alpha map offset to animate a mask for a sphere mesh which doesn’t have an image texture.
I’ve tried forking that pen for a demo implementation here:
… however the alpha map offset Y no longer animates once I’ve added the color map.
Is this simply not possible with THREE?
Any help appreciated. Thanks!