Spline + DataTexture

@Fyrestar Oh, yeah! Sure I remember the gif of this approach :slight_smile: Its visual inspired me, though I had no idea how it works internally. And as I like to re-invent the wheel :angel:, I made it with my own vision on how it should work :upside_down_face:

Path positions and Frenet Frames (containing tangents, normals and binormals) are generated using three.js Curve class.

These are stored in a DataTexture in 4 rows.

Several years ago I wouldn’t think that I’ll have thoughts similar to ones of three.js rock stars :open_mouth:

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