After inspecting in js/client.js is source code. On certain devices, sphere just disappears. I do not know how to fix that part. http://hireabadass.com/
Everything works great on the devices I own, but my friends sent me a video of everything disappearing. I really don’t know where I’m wrong, I don’t have a single error in the console
My camera has big near and far const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.01, 1000);
I added mesh.frustumCulled = false;
But still disappears. For sphere texture I used THREE.TextureLoader();