I have a web page with ThreeJS graphics in an iframe, which is working fine.
However I’m trying to change to using ThreeJS on a WEBGL Canvas, I’m getting the following errors on the M1 chip Macbook.
THREE.WebGLRenderer: WEBGL_depth_texture extension not supported.
THREE.WebGLRenderer: OES_texture_float extension not supported.
THREE.WebGLRenderer: OES_texture_half_float extension not supported.
THREE.WebGLRenderer: OES_texture_half_float_linear extension not supported.
THREE.WebGLRenderer: OES_standard_derivatives extension not supported.
THREE.WebGLRenderer: OES_element_index_uint extension not supported.
THREE.WebGLRenderer: ANGLE_instanced_arrays extension not supported.
Is there a way to fix this?