Hello!
I am experiencing issues with the lighting in my objects. I am using PointLight
to illuminate my scene but the edges of the object look too bright and gives it an unreal effect, as shown in the following picture:
Any idea why this happens?
I am using EffectComposer
with UnrealBloomPass
, the mesh is loaded from a glb
file and the light and material look like (pseudocode):
material = new THREE.MeshStandardMaterial( {
emissiveMap: a_texture,
emissive: a_white_color,
emissiveIntensity : 0.6,
map: b_texture,
bumpMap: b_texture,
bumpScale: 1,
color: a_blue_color,
metalness: 1.0,
roughness: 1.0,
} );
lights[1] = new THREE.PointLight( a_white_color, 2, 0 );
scene.add( lights[1] );
I have been testing with the pointlight camera parameters with no luck.
Thank you very much for your help!