If I am not mistaken, this example does not actually utilize an index buffer as stated in the BufferGeometry docs: Complex Mesh with Indexed Faces. This seems very similar (albeit with some optimizations) to this example.
I am looking for an example of building a
BufferGeometry for a
Mesh that includes an index buffer.
I see this example for generating indexed lines.
Eventually my objective is to include this in a ThreeLib sample. I can write non-indexed
BufferGeometry just fine.
Maybe I’m confused about what Indexed BufferGeometry should look like.