I am programatically generating a mesh using buffergeometry but I’m having issues when viewing the rendered output. The mesh generated with wireframe material seem to be different when wireframe is set to false.
wireframe: true
wireframe: false
What do you think is causing this issue?
I am using Three JS version 98. Also tried it with other versions but problem still happens
Here’s a sample pen for the problem
https://codepen.io/bumblebijan/pen/XwNegp?editors=0010
You indices are correct actually. So is the rest of logic, to a certain extent.
The problem is that you are setting the geometry indices wrong. If you replace
geometry.setIndex(new THREE.BufferAttribute(new Uint8Array(indices), 3) );
with
geometry.setIndex( indices );
You can see that it renders the full quad properly.
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You’re right. Thanks.
Although, the docs said it’s accepting BufferAttribute as a parameter.
You are absolutely correct, because it does. Changing the itemSize to 1, solves the issue as well.
That’s what setIndex()
does internally. It checks if it’s a regular Array typed parameter, if it is… It converts to a BufferAttribute with itemSize 1.
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