I was having a play with clay viewer, which is pretty nice to view files.
Could anyone suggest how they achieve the ground affect?
Is it just a ShapeGeometry which will then receive shadows? I especially like the way it it seems to fade into the background could anyone point my in the direction of how that is done? thanks alot
You can use a texture with radial gragiend of desired colours for the ground plane.
You can use vertex colours, forming radial gradient.
Finally, you can write a shader for radial gradient, that interpolates colours by the distance from the current point to the center.
With all those options, there’s no need for a fog at all.
There are many ways to achieve the result you want