Is there a way to apply fog for each mesh in a scene but not to show up in the scene background? So objects can fade to white or whatever the fog color is at z limit.
Or is there an alternate way to achieve this effect?
Is there a way to apply fog for each mesh in a scene but not to show up in the scene background? So objects can fade to white or whatever the fog color is at z limit.
Or is there an alternate way to achieve this effect?
Only way that comes to my mind is writing a custom shader.
Hi!
Then maybe don’t set the same colour to the fog and background.
Scene is black background, fog effect requires is fade to white, if I apply a fog to the scene I loose the black background.
Yes, I think this is the way…
Alternate partial solution, which kinda works but I would need to handle alpha’s at a certain z limit is setting the items emmisive material to 0xFFFFFF.
Have you tried it?
I’ve got the result as I said in my post. Background is black, Fog is white.
The only option I can think of, when you can get the fog is affecting background, is when background is an object too (like a big box or a sphere).
But in this case, you can solve it, setting fog
property of a material to false
Oh daymn…
I do have a massive plane close to or after fog limit lol, completely forgot about that!
Nice 1, THERE BE FOG HERE!!!
Shifted background plane to scene2, removed emissive and presto
I believe I had the same result some time ago, unless something changed with the new versions.
@DolphinIQ
If I remember it correctly, I’ve got that effect in this scene (with r73): Hyperspace
The space is just two tubes, so with current implementation you would see a hole behind the starship, when you look at its front Insteat it’s a shining.
So, yes, seems something changed
starship
Nice demo, I bet that decal code took a bit of working out, nice 1
seems something changed
Just stripped your hyper demo down and bolted in three r113.2, works fine.
You got me tinkering with decals now lol