Smooth back to origin Orbit controls

Hey everyone! I’m trying to figure out if it’s possible to have an orbit control that goes back to the origin point after drag. Til now i created a window.addeventlistener triggered by the mouseup that will reset the controls to its origin but it’s not smooth at all. Do you have any solution? (edited)

you could try lerp. Vector3#lerp – three.js docs (

This example uses the orbit controls, with some extra buttons that smoothly reposition the camera position and orbit controls target when pressed.
Camera - CodeSandbox