Hi Guys,
I would like to replicate the orbital camera effects of sketchfab or babylon:
https://www.babylonjs.com/demos/pbrglossy/
with the elegant feeling of weight and ease in / ease out .
What would be the best way to repliacte this in three.js.?
For the moment i have found the following option :
use THREE.quaternion
use Pure Math expression
use Tween.js
The best i have find for the moment is this one
But it is still not perfect imo , the ease in / ease out is ok , but i don’t have the weight feeling .
If you have any better idea i would be glad to know !
Thanks for your time.
Cheers
SK
1 Like
well it look that the best method is to combine:
camera.quaternion.slerp()
TWEEN.Easing.Quadratic.InOut()
i will try to post an exemple when i have good enough output.
1 Like
looeee
July 29, 2017, 11:40am
3
Have you tried using OrbitControls and setting controls.enableDamping = true
?
Then if you play around with controls.dampingFactor
you should be able to get a similar feel.
Note that if you have this enabled you will have to call controls.update()
in your render loop.
3 Likes
Thanks a lot for your help looeee, i will test your advise as option 1.
That sound like a perfect solution.
i got a good enough solution with the following presets.
var controls = new THREE.OrbitControls(camera);
controls.enablePan = false;
controls.enableZoom = false;
controls.enableDamping = true;
controls.minPolarAngle = 0.8;
controls.maxPolarAngle = 2.4;
controls.dampingFactor = 0.07;
controls.rotateSpeed = 0.07;
But it’s good at 80%, i still feel that the babylon.js camera in this exemple, is a little more elegant, with a better weight sensation.
https://www.babylonjs.com/demos/pbrglossy/
Thanks again for the tips looeee !
5 Likes
Thanks for sharing this info!