The renderer (with antialias = true) does a good job on outlines, but nothing else.
It won’t antialias any texture detail, at all.
But, level-1 of SSAA is still light and antialiases everything.
The renderer (with antialias = true) does a good job on outlines, but nothing else.
It won’t antialias any texture detail, at all.
But, level-1 of SSAA is still light and antialiases everything.
Indeed. That’s because setting antialias
to true
enables (4x) MSAA which only handles geometric aliasing.
You have changed the angle, so it reveals more artifacts.
Try to find the worst case and freeze it like I did above, to be able to make A / B comparisons.