Trying to wrap my head around gamma, and it’s going well, but i still struggle with effects. GammaCorrectionShader makes everything brighter, but without it everything goes dark (looses gamma).
@looeee just helped me with a similar issue a few days ago: sRGBEncoding with post-processing I think the solution to your problem would be to re-order the passes (although not entirely certain about this):
I tried, but i think it went even brighter and now the bloom pass has some nasty artefacts. Can it be that it does everything correctly but i have to do something about clearcolor? I’m using bloom, which blows out alpha transparency, so i did put a gl.setClearColor in there earlier - and the background seems to have the brightening problem