sRGBEncoding with post-processing

I made a pen that demonstrates the correct settings for rendering with either EffectComposer + GammaCorrectionPass, or plain WebGLRenderer:

If you have the settings right, then the sphere will blend perfectly into the packground AND the color will exactly match CSS #4285f4

It doesn’t cover textures or fog, but shows correct settings for the renderer, material.color and scene.background.

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