Hi!
Lately I found my program memory keep increasing. I use chrome devtools to check the memory, I found that skinnedMeshes objects are keep increasing during code running, but in my r3f code I only created 4 skinnedMeshes
However, as I traverse all objects, the skinnedMesh Objects number is always 4.
const geometries = [];
scene.traverse(function (object) {
if (object.type === 'SkinnedMesh') {
geometries.push(object);
}
});
console.log('scene', geometries, scene.children);
Do you have any tools or methods to help me to locate this problem?