Shine with textures around globe

Hi, everyone! Can you help to undestand how to create an effect like this

It’s Matcap material I guess.
A material with baked lights from a sphere, always facing the camera.
used commonly in real-time 3d sculpting, because it’s fast and look good while providing volume.

three.js got his own version too.
https://threejs.org/docs/index.html?q=material#api/en/materials/MeshMatcapMaterial
texture used in the example look like this:
image

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Cannot catch how can I add a texture on it, like that smoke on the screenshot? They use a .jpg img

For the halo + stars you can just use a billboard plane (it follow camera orientation too), center it on the sphere, or move it slightly behind the center.

Here is the docs about how to create billboards planes following camera:
https://threejs.org/docs/#api/en/objects/Sprite

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Firstly I don’t undestand you, my fault(bad english). It works, thank you!