Hi So i am trying to cast some shadows on to a plane but the result is that the shadws look boxy/ pixelated is there a setting i am missing?
here’s a pen (long load time):
That looks like shadow acne. You might be looking for shadow.bias or shadow.normalBias.
Something like this?
I’d just use a directional light which is cheap, (probably along with a hemishpere light), people don’t need much to be satisfied. I have adjusted the light position, the shadow’s resolution, and the ambient to soften the shadow. But if you want a fallout, you might want to experiment with one spotlight (less is more).
That is absolutely perfect !


