Shadow limit on the animated character

Hi,

I load an animated character using FBXloader and in the initial position the character renders well with a soft shadow mapped on top of a THREE.Shadowmaterial.

There are some animations where the character runs around the floor and after a certain time, the shadow either gets partially clipped or not rendered at all.

Looking at the scene I feel there is some kind of a limit ( A static rectangular section where the shadow is shown ) and when the character exceeds such a boundary the shadow is either partially clipped or not rendered.

Please let me know if there is a way to increase such an invisible rectangular section so that the shadow renders on any part of the floor.

Also, could this be a limitation of ShadowMaterial? Any help would be invaluable.

Thanks
Srinivas

Misconfigured shadow frustums were already discussed multiple times at the forum e.g.

Just search for “shadow frustum” for more related topics.

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Thanks, Michael. :slight_smile: Sending you a :beer:

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