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I want to draw a shader that renders various types of geometry. But the examples I’ve seen have been stationary objects like squares or circles.
I wonder how to write a shader that can draw various types of geometry such as star, polygon, polyline, PlaneGeometry, etc.
Thank you for posting, tips, and various knowledge.
hofk
2
See
From the Collection of examples from discourse.threejs.org
Little Shader Book
DashedTubes(shader)
SignalMarkers(VertexShader)
Shader - Shadertoy BETA
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