I am new to Three.js, and have a question about material custom blending equations.
Can we do glBlendFuncSeparate in Three.js?
I want to separate the blending factors for color and alpha. It seems that the custom blending equations do not support such seperation?
three.js does support this as you can see at the following code in WebGLState:
Can you please show how you configure your material? Maybe as a live example? This should make it easy to verify which code path is taken in WebGLState.