Blending - is it possible to ignore self-overlaps, but include every other blending?

Hey,

I created a ticket here, but I was redirected to here after a while.

All the details are in this page, any help / ideas are appreciated: https://github.com/mrdoob/three.js/issues/18791

Thank you

I ended up creating a custom material with custom shaders for this, that accepts line segments as a vec2 uniform array, and the color is calculated based on the distance between the pixel point and the line segments in the fragment shader, based on this:

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