Hey,
I created a ticket here, but I was redirected to here after a while.
All the details are in this page, any help / ideas are appreciated: https://github.com/mrdoob/three.js/issues/18791
Thank you
Hey,
I created a ticket here, but I was redirected to here after a while.
All the details are in this page, any help / ideas are appreciated: https://github.com/mrdoob/three.js/issues/18791
Thank you
I ended up creating a custom material with custom shaders for this, that accepts line segments as a vec2 uniform array, and the color is calculated based on the distance between the pixel point and the line segments in the fragment shader, based on this: