Hi. I am new to three.js
I have a model loaded from a gltf file into a scene. I am wondering if there is an easy way to make the model semi-transparent? In web development you would set an opacity parameter to .5 or something like that. Is there an equivalent in three.js?
const loader = new GLTFLoader();
loader.load(path, (gltf) => {
this.currentModel = gltf.scene;
this.currentModel.position.set( ...
this.currentModel.opacity.set(.5) // does something like this exist?
Abe