Hello,
I just upgraded my three.js version for a pet project (I was using revision 70, and now the latest version), (and removed all the subsequent warnings I got.)
When trying to remove an object (with scene.remove), or to hide it (with obj.visible=false), my app freezes for a few seconds. No error message in the console, only "‘requestAnimationFrame’ handler took " ~3000ms. My browser is consumming 100% cpu meanwhile.
Reproduced on different browsers and OS.
(The scenes also seem generally longer to load.)
My scene is not very demanding : a hundred objects more or less.
Is there a recent change in the renderer that could explain this ? And a way to get rid of this problem ?
Thanks in advance,
MP