Hi, I was wondering how I can scale geometry to be applied to its vertices. I use mesh.scale.set, but it does not change the actual X, Y , Z. Is there a way to scale geometry by applyMatrix?
Thanks
Hi!
Is this what you’re looking for?
https://threejs.org/docs/#api/en/core/BufferGeometry.scale
1 Like
Yes, thank you so much!
@hesamoy
You’re welcome