Scale geometry (applied to x,y,z)

Hi, I was wondering how I can scale geometry to be applied to its vertices. I use mesh.scale.set, but it does not change the actual X, Y , Z. Is there a way to scale geometry by applyMatrix?
Thanks

Hi!
Is this what you’re looking for?
https://threejs.org/docs/#api/en/core/BufferGeometry.scale

1 Like

Yes, thank you so much!

@hesamoy
You’re welcome :slight_smile: :beers: