Hello. I am building Roblox’s physics in Three.js - the goal is to make it feel as similar as possible to the original. So far, we have movement, animations, jumping, box collisions, models, importing/exporting, and more.
Upon emailing, I’ll provide you a video with the systems needed. Willing to pay well after these mechanics are done and properly tested amongst my community of ~5,000 players.
We’ve tried such solutions, though they are unable to replicate the climbing logic without major bugs being created. We are looking for a developer who is skilled enough to create these.