I need someone to make me a physics system, similar to ROBLOX.
Starting with:
- A plane
- A cube
So the cube should have controls:
- W - Move in the direction facing
- S - Move opposite to the direction facing
- Space Bar - Jump, with gravity. (The cube should not go through the plane!)
Now lets say I add some more objects to the scene, such as a cube, or a sphere… any geometry. The cube should not go through them! What if I load OBJ models, or any model to the scene? Again, the cube should not go through them!
If I make an object, then the cube should be able to jump onto it, because of the laws of physics.
All in all, I just need a physics system done, and I am willing to pay a lot for it.
Please DM me on Discord, HaloDev#3979