I spent the last month building a complete strategy card game in R3F and wanted to show it here, since this community makes games like these possible.
It’s a drafting game: one shared market, pick cards, guests check in, best reviews fill first. The 3D resort is the game state: every room card becomes a wing, every amenity a building, and guests walk around based on the check-out report. Each of the six locations has its own backdrop and wildlife.
Things that might interest people here:
- The HUD is plain React/Tailwind and the scene is R3F, both reading the same zustand store, so a purchase becomes a building in the same frame.
- drei’s PerformanceMonitor steps DPR down on slow GPUs (starting at 1.5); on phones it only ever steps down once, because every change rebuilds the canvas and flashes.
- Kenney CC0 GLBs, cloned per instance with SkeletonUtils for the animated characters, tinted by multiplying material colour so dark trim stays dark.
- Night scenes with fireworks, weather effects, and post-processing that can be turned off with ?fx=0.
Happy to answer anything about the scene setup. Also very happy to hear what runs badly on your machine.