Docs tell that we should use .reversedDepthBuffer
But it doesnt work actually. While the old reverseDepthBuffer flag works instead. Nobody else noticed this?
Create overlapping geometry like planes or anything else.
- Set WebGlRenderer reverseDepthBuffer: true. Rotate camera while looking at overlapping areas.
- Set WebGlRenderer reversedDepthBuffer: true. Rotate camera while looking at overlapping areas.