Depth not working correctly

I created two scenes, one for two 2d renderings (Orthographic Camera), and one for 3d rendering(Perspective Camera), I applied an effect on the first scene (2d), and then I checked autoClear=false so I could render these two scenes
the code in the updated function

 
boxMaterial.uniforms.time.value = elapsedTime

  renderer.setRenderTarget(RT_A)
  renderer.clear()

  renderer.render(plane, quadCamera)

  renderer.clearDepth()
  renderer.render(rtScene, compCamera)



  renderer.setRenderTarget(null)
  quadScreen.material.map = RT_A.texture
  const rt_temp = RT_A
  RT_A = RT_B

  RT_B = rt_temp
  planeM.uniforms.tDiffuse.value = RT_B.texture
 

the issue is that the depth buffer not working correctly
the axesHelper behind the boxGeometry is appearing which should not be