apart from webxr is there any disadvantage/advantage by changing from requestAnimationFrame to renderer.setAnimationLoop() ?
my old project was done with requestAnimationFrame and after adding webxr AR support i have switched to setAnimationLoop
so i as wondering if there were any disadvantage of setAnimationLoop when used in non webxr situation.
another way to phrase it would be
if all the examples from three js/examples are updated to use setAnimationLoop will they work as expected on all platforms?