wrong:
// controll time by render
requestAnimationFrame(render)
correct:
// controll time by setTimeout
function render(){
setTimeout(()=>{ requestAnimationFrame(render) },1000/60)
}
You shouldn’t be using setTimeout
with a requestAnimationFrame
inside of it. That’s probably delaying your rendering because you’re waiting for 1 frame before requesting the next frame.
Just use the standard setup demonstrated in the Getting Started page:
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}
animate();
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