Can we explain me what count mean webGLRenderer.info.frame? Is that count of frames in rendering time
It’s just a counter - incremented on every call of .render
(source.)
@mjurczyk partly just in that topic i think that problem for me is same triangles doubling but in my case triangles are same count. But frames are shrink rendering is slow i can’t find answer why in this topic i think that reason is frames but don’t know why that frames are shrink
While I personally unfortunately don’t have an answer to your question - aren’t this and the other topic just duplicates of Three.js migration from 127 → 128 performance issues then?
The fact that this number shrinks only means that the rendering is happening slower, since there were fewer frames rendered over time.
@mjurczyk partly just in that topic i think that problem for me is same triangles doubling but in my case triangles are same count. But frames are shrink rendering is slow i can’t find answer why in this topic i think that reason is frames but don’t know why that frames are shrink
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