Good afternoon.
Created a scene. I use the material - MeshStandardMaterial.
I’m using MeshPhongMaterial.
The light source does not work here - RectAreaLight. Why?
RectAreaLightUniformsLib.init();
let rectLight = new THREE.RectAreaLight(0xffffff, intensity, width, height);
rectLight.position.set(5.5, 1.85, -2.05);
rectLight.rotation.y = THREE.Math.degToRad(90);
scene.add(rectLight);