RectAreaLight does not work here - MeshPhongMaterial

Good afternoon.
Created a scene. I use the material - MeshStandardMaterial.


I’m using MeshPhongMaterial.

The light source does not work here - RectAreaLight. Why?

RectAreaLightUniformsLib.init();
            let rectLight = new THREE.RectAreaLight(0xffffff, intensity, width, height);
            rectLight.position.set(5.5, 1.85, -2.05);
            rectLight.rotation.y = THREE.Math.degToRad(90);
            scene.add(rectLight);

As mentioned in the documentation, only the PBR materials MeshStandardMaterial and MeshPhysicalMaterial are supported.

it’s a pity. Ok thanks for the hint.