I have a problem on a postprocessing made with WebGLRenderTarget.
If i use a rectAreaLight and a mesh with a MeshPhysicalMaterial (or MeshStandardMaterial), when I render scene by simple postprocessing this mesh won’t render, but if I render without postFX the mesh will render.
In this SanBox you can see the bug:
row 129 you can disable the postprocessing render and you will see that the mesh isn’t rendered.
Can someone help me? thanks