I’m using a WASD to control my character.
With a normal model exported (like this one three.js webgl - animation - skinning) the controls work. On pressing W it looks forward and on S it looks back.
But with the avatar model imported from readyplayerme, it’s behaving the opposite. Like on W press, it looks back, and on S it looks forward.
Seems some issue with model’s rotation and transformations