Quick AO Lightmapper is Now Available for Three.js Editor πŸš€

Hi everyone!

A few days ago I released Quick AO Lightmapper for Babylon.js Sandbox. After seeing the interest and potential, I decided to bring it to the Three.js ecosystem as well.

The Chrome Extension is now available for Three.js Editor and works directly inside:

https://threejs.org/editor/

No exports. No external software. No complicated workflows.

Simply load your model, bake Ambient Occlusion, and see the results applied instantly in the viewport.

More Examples

Features

:white_check_mark: One-click AO lightmap baking

:white_check_mark: Direct integration with Three.js Editor

:white_check_mark: Automatic UV2 generation

:white_check_mark: GPU-accelerated baking

:white_check_mark: Real-time preview

:white_check_mark: Selective mesh baking

:white_check_mark: Denoiser and seam-fix options

:white_check_mark: Fully local processing

Chrome Extension

Download:

The extension includes a free tier with some limitations.

If you’d like to unlock all features and support future development, there’s an optional Buy Me a Coffee upgrade for only $4.

Every contribution helps fund maintenance, bug fixes, new features, and future tools for the Three.js and WebGL communities.

Full Desktop Version

For users looking for a complete standalone workflow, there’s also AO Lightmapper:

Features include:

  • GLB and FBX support
  • Batch processing
  • Embedded GLB export
  • Skeletal mesh support
  • Material editor
  • Advanced baking controls
  • GPU-accelerated baking

Available for:

  • Windows
  • macOS
  • Linux (Beta)

for only $5.

Both the extension and desktop app are independent projects developed and maintained by a single developer. If you find them useful, your support helps me continue building tools like these for the community.

Feedback and feature requests are always welcome.

Thanks! :rocket:

1 Like

New update available!

V 1.2.1

Stability & Performance

  • Improved overall application stability.
  • Improved lightmap baking performance.
  • Various internal optimizations and fixes.

GPU Management

  • Revised dedicated and integrated GPU management for better hardware compatibility and reliability.

Platform Support

  • Added installable Windows version.

Animated Characters

  • Enhanced AO baking support for skeleton animated characters.

Materials & Textures

  • Fixed UV unwrap issues affecting Albedo, Normal, Roughness and Metallic textures during AO lightmap baking.
  • Improved material preservation during the baking process.

Transparent Materials

  • Added a new option to control whether transparent materials should contribute to AO lightmap generation.

This update focuses on improving reliability, baking performance, material handling and workflow flexibility, especially for animated characters and scenes containing transparent materials.

If you would like to support the development of AO Lightmapper, you can purchase it on:

ITCHIO

GUMROAD

AND OF COURSE, CHROME-EXTENSION FOR THREE JS EDITOR

Every purchase helps fund future development, new features, bug fixes and ongoing support for the ThreeJS community.

Thank you to everyone testing AO Lightmapper and providing feedback!

And support