Hi everyone!
A few days ago I released Quick AO Lightmapper for Babylon.js Sandbox. After seeing the interest and potential, I decided to bring it to the Three.js ecosystem as well.
The Chrome Extension is now available for Three.js Editor and works directly inside:
No exports. No external software. No complicated workflows.
Simply load your model, bake Ambient Occlusion, and see the results applied instantly in the viewport.
More Examples
Features
One-click AO lightmap baking
Direct integration with Three.js Editor
Automatic UV2 generation
GPU-accelerated baking
Real-time preview
Selective mesh baking
Denoiser and seam-fix options
Fully local processing
Chrome Extension
Download:
The extension includes a free tier with some limitations.
If youβd like to unlock all features and support future development, thereβs an optional Buy Me a Coffee upgrade for only $4.
Every contribution helps fund maintenance, bug fixes, new features, and future tools for the Three.js and WebGL communities.
Full Desktop Version
For users looking for a complete standalone workflow, thereβs also AO Lightmapper:
Features include:
- GLB and FBX support
- Batch processing
- Embedded GLB export
- Skeletal mesh support
- Material editor
- Advanced baking controls
- GPU-accelerated baking
Available for:
- Windows
- macOS
- Linux (Beta)
for only $5.
Both the extension and desktop app are independent projects developed and maintained by a single developer. If you find them useful, your support helps me continue building tools like these for the community.
Feedback and feature requests are always welcome.
Thanks! ![]()





