Question about a project I saw (three-gpu-pathtracer)

It is using CubeRenderTarget. I think what I will do is use Reflector for my ‘normal’ render and then use CubeRenderTarget when path tracing gets enabled in my scene. The reason being, CubeRenderTarget on real Three is not suited to give a plane reflection due to parallax problems, it just looks off, that’s why I was using Reflector instead. But this library fixes it and gives an accurate reflection.

Will have to find out a way to replace a Mesh with a Reflector with the same size of the Mesh.

I’m thinking the case of the Reflector giving problems is probably what @gkjohnson meant when he said that custom shaders are generally not supported.