Question about a project I saw (three-gpu-pathtracer)

setClearColor was not working for some reason, but found out that this property on FullScreenQuad was what I was looking for:

 this.fsQuad = new FullScreenQuad( new MeshBasicMaterial( {
      map: this.ptRenderer.target.texture,
      blending: THREE.CustomBlending,
    } ) );

The background problem is now solved.

I do however still have problems with the Reflector. Feeding a color does not seem to work for the Reflector, even though it now has a color property. I will have to debug further.

As to why I was using the encoding property within Reflector, I was following this issue due to past performance problems when adding Reflector.

Thanks for pointing me out to the right direction.