I notice that if I render a camera / scene to the main stage it renders clean without any loss of quality. When I render to a WebGLRenderTarget with the same camera and scene, and then bind that rendertarget texture to a quad there is a loss in quality .
when i render the scene without the rendertarget intermediary it cleans up and is what im trying achieve with the rendertarget:
renderer.render( scene, camera);
Do i need to add FXAA antialiasing on the render texture manually? Or Is there something in the BasicMeshMaterial or render target that is reducing quality?