Procedurally generated levels in the game

Made a small walker:

  • the game build with all assets weighs 1 megabyte
  • all geometries in the scene are generated
  • there are no identical elements in the game

Collect crystals. Find how to use the teleporter. Change locations.
LINK FOR PLAY: https://otrisovano.ru/adventure/09/

The game was made as a hobby - I would appreciate any wishes! :slight_smile:

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I played there a couple of days ago.

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Oh :slight_smile: I posted a test build - I didn’t think anyone would go there.

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Love it! So the geometry generation is all procedural? really artful buildings.. and very fast/smooth.

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Good job. Loaded fast, no glitches or lag that I noticed.

Only thing is that the fog or depth of field effect you have enabled is a little too much.

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Thank you! I’ll think about it.

1111

I wanted an effect like Denis Villeneuve had in Blade Runner 2.

Thanks!
https://github.com/fire888/250112_labirint_ch9/tree/master/src/geometry
All files creating geometries with screenshots.

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This is nice. Procedurally generated stuff is my favourite.

Better texture mapping, so that there are no awkward stretches:

Ah, and shadows.

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