Problems with object position and textures

Hello everyone. I have made a 3D scene in Blender Software and exported it ( .glb/.gltf format ) to threejs editor. All the textures are already baked and included in the file.

Whenever I import it to threejs the astronaut’s arms and legs will appear in a different position than the original one. On top of that, some textures are in different tones ( table, helmet glasses ) and location ( fliperama machine buttons ).

Any idea why this is happening?{

In Blender file

Body Position - Threejs

Texture tone

Texture location

Thank you!