Postprocessing GodRays

Hi !!
I have a simple and efficient working example of Godray postprocessing using html script tags with the link: https://cdn.jsdelivr.net/npm/postprocessing@6.21.3/build/postprocessing.min.js

But when I use javascript modules I dont’ find the GodRaysEffect.js .
I’m import EffectComposer, RenderPass and ShaderPass too

It’ should be here?
I not intend use something complex like this example

The code:

<!DOCTYPE html>
<html>
  <head>
    <meta charset=UTF-8 />

  </head>
  <body>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.7/dat.gui.min.js" integrity="sha512-LF8ZB1iTwi4Qvkm4pekHG4a437Y9Af5ZuwbnW4GTbAWQeR2E4KW8WF+xH8b9psevV7wIlDMx1MH9YfPqgKhA/Q==" crossorigin="anonymous"></script>


    <!--<script src="https://cdn.jsdelivr.net/npm/postprocessing@6.21.3/build/min.js"></script>-->

    <script type="module">

      import * as THREE from 'https://unpkg.com/three@0.127.0/build/three.module.js';

      import Stats from 'https://unpkg.com/three@0.127.0/examples/jsm/libs/stats.module.js';

      import { OrbitControls } from 'https://unpkg.com/three@0.127.0/examples/jsm/controls/OrbitControls.js';
      import { GLTFLoader } from 'https://unpkg.com/three@0.127.0/examples/jsm/loaders/GLTFLoader.js';

      import { EffectComposer } from 'https://unpkg.com/three@0.127.0/examples/jsm/postprocessing/EffectComposer.js';
      import { RenderPass } from 'https://unpkg.com/three@0.127.0/examples/jsm/postprocessing/RenderPass.js';
      import { ShaderPass } from 'https://unpkg.com/three@0.127.0/examples/jsm/postprocessing/ShaderPass.js';

      //import { GodRaysEffect } from 'https://github.com/vanruesc/postprocessing/blob/83630bae23a8c7e1438369449a3bfbf5f4f3a8d6/src/effects/GodRaysEffect.js';
      //import { GodRaysShader } from 'https://unpkg.com/three@0.127.0/examples/jsm/shaders/GodRaysShader.js';


      let scene, camera, renderer, composer, controls;

      function init() {

        scene = new THREE.Scene();

        scene.background = new THREE.Color(0x020202);

        camera = new THREE.PerspectiveCamera(60,window.innerWidth/window.innerHeight,1,10000);
        camera.position.y = 510;
        camera.position.z = 500;

        renderer = new THREE.WebGLRenderer({antialias:true});
        renderer.setSize(window.innerWidth,window.innerHeight);
        document.body.appendChild(renderer.domElement);

        controls = new OrbitControls( camera, renderer.domElement );
        controls.panSpeed = 0.1;
        controls.rotateSpeed = 0.1;
        controls.minDistance = 5;
        controls.maxDistance = 20;
        controls.enableDamping = true;
        controls.dampingFactor = 0.5;

        const ambientLight = new THREE.AmbientLight( 0x404040 ); // soft white light
        ambientLight.intensity = 1.;
        scene.add(  ambientLight );


        let pointLight = new THREE.PointLight(0xffccaa,3);
        pointLight.position.set(0,0,-1);
        scene.add(pointLight);

        let pointLightFront = new THREE.PointLight(0xffffff, 1.05);
        pointLightFront.position.set(0.0, 100, 100);
        pointLightFront.intensity = 0;
        pointLightFront.decay = 30;
        pointLightFront.power = 10;
        scene.add(pointLightFront);

        const pLighthelper = new THREE.PointLightHelper(pointLightFront);
        scene.add(pLighthelper);

        let circleGeo = new THREE.CircleGeometry(100,50);
        let circleMat = new THREE.MeshBasicMaterial({color: 0xffccaa});
        let circle = new THREE.Mesh(circleGeo, circleMat);
        circle.position.set(0 ,100 ,-500);
        //circle.scale.setX(1.2);
        scene.add(circle);

        let godraysEffect = new GodRaysEffect(camera, circle, {
          resolutionScale: 1,
          blurriness: 0,
          density: 0.8,
          decay: 0.92,
          weight: 0.45,
          exposure: 0.75,
          samples: 60
        });

        let renderPass = new RenderPass(scene, camera);
        let effectPass = new EffectPass(camera,godraysEffect);
        effectPass.renderToScreen = true;

        composer = new EffectComposer(renderer);
        composer.addPass(renderPass);
        composer.addPass(effectPass);

        const geometryBox = new THREE.BoxGeometry( 3, 3, 3 );
        const material = new THREE.MeshPhongMaterial( {color: 0x202020} );
        cube = new THREE.Mesh( geometryBox, material );
       //cube.position.set(0.0, 0.0, -1)

        var gui = new dat.GUI( { width: 300 } );
        gui.addColor(pointLightFront, 'color', '0xFFFFFF').name('color');
        gui.add(pointLightFront, 'intensity', 0, 2, 0.01);
        gui.add(pointLightFront, 'distance', 0, 40).onChange( pLighthelper.update());


      }

      function animate() {
        controls.update();
        composer.render();
        //renderer.render( scene, camera );
        requestAnimationFrame(animate);
      }
      init();
    </script>
  </body>
</html>