Trying to figure out if I can grab each frame of a vanilla canvas animation (in an rAF loop) and use as a texture on a plane to then run through some postprocessing. Is this possible? If so, what is the most performant way to do this?
Thanks!
Trying to figure out if I can grab each frame of a vanilla canvas animation (in an rAF loop) and use as a texture on a plane to then run through some postprocessing. Is this possible? If so, what is the most performant way to do this?
Thanks!