I am trying to create a water displacement using canvas and I managed to create the canvas animation that I wanted but when I try to set it as a texture it only shows the black fill, I just don’t get it why.
The top black window is the threejs scene, and the bottom is the canvas used as a texture…
Ok after more debugging it seams that it only shows the first frame, is like needsUpdate dose not work, I tried to log it and I get undefined, what I am missing?