This is my first post, so let me just first say that I am completely giddy that there is finally a three forum! Thank you so much mrdoob & Co!
Okay, so on my UV’d meshes, I have dynamic materials (MeshPhongMaterial) using canvases for the color maps and those are 1:1, but I want to be able to hit the bumpMap and/or specularMap independently with a tiled (repeating) seamless texture. Changing the repeat appears to yield no difference whatsoever between: xxx.repeat.set( 1, 1 ); and xxx.repeat.set( 4, 4 ); etc. Can different maps in the same material be scaled/tiled independently? Please advise.