Could someone give me some pointers on dealing with the orbitalControls/camera rotation values?
I have a use case where I’m trying to use a Three.js cube to act as a real time reference while I fetch a much slower’s 3d programs image. Much easier to show than explain, there’s a video here and what I’ve got so far is live at repo (though often the first image load is quiet slow due to lambda cold start)
Essentially I’m trying to convert between two rotation systems. Openscad which seems very simple, using the camera only ever changes the X and Z axis, Y is always zero. And three.js seems much more sophisticated and I don’t quiet understand. I think I probably just need to learn 3d math but I’m not sure where to begin.