PlaneGeometry edges flicker and warp with camera movement

I’m having an issue where the edges of the PlaneGeometry slightly flicker and pixels warp on camera and headset rotation. I’m unsure what setting there is to fix this. It’s very noticeable on movements. Is this an antialias requirement ? As that adds more resource requirements.

Definitely looks like an antialiasing issue?

renderer = new THREE.WebGLRenderer({antialias:true});

cleans it up pretty well.

The default antialising on the renderer should use hardware AA so it may not be as bad of an impact as you think?

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I will test out antialias. I keep it off until text rendering is needed. I’ll check resources maybe it was a bug in the past. Ill test if I can turn on antialias for just in a WebXR session.

That seems to work. I thought it might be aliasing. Edit fiddle - JSFiddle - Code Playground

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