I’ve added a per mesh uniform solution here Chainable onBeforeCompile + Uniforms access (per Mesh)
You can also use just one material for all meshes and store the per-mesh properties in the meshes.
I’ve added a per mesh uniform solution here Chainable onBeforeCompile + Uniforms access (per Mesh)
You can also use just one material for all meshes and store the per-mesh properties in the meshes.