I made a particle system in threejs with a bunch of particles moving around based on noise.
Is there anyway to achieve a particle trail effect by using a background color with a small opacity like in processing or p5js? Basically clearing the background with small opacity every frame while the particles are moving to get a trail effect?
If not, please describe in more detail what you want to achieve. I’m afraid it’s also not clear how the intended result looks with processing and p5js. You maybe want to share some live examples to demonstrate the effects of those libraries.
So it’s basically what renderer.autoClearColor = false does with the difference that the ClearColor has to each frame fade away the older trails.
Tried clearing the color each frame with a small opacity, but this seems to not work :
renderer.autoClearColor = true
renderer.setClearColor(0x000000, 0.05);